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Drehmal Regions

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The land of Drehmal is divided into 31 different regions, each of which has distinct terrain features and (with the exception of the Crimson Gorge and Verdant Labyrinth) a Terminus tower. Regions can be further subdivided into areas defined by mini-biomes.

In the Terminus, regions are categorized into four groups, each having a corresponding color marked on the ceiling. The groups are Central (green), Western (red), Eastern (blue), and Outer (yellow). This wiki follows the same convention.

Central Regions

Region Name Description Major Towns Major Points of Interest
Capital Valley A familiar series of rolling green hills, plains, and meadows, where the player first begins the map. Drabyel Stasis Facility - The player's starting location, where they have been frozen in time for over 1000 years.
Av'Sal - The ruined capital of the ancient, powerful Empire of Avsohm.
Solvei and Thesund - Small outlying villages.
Ihted - A ruined ancient town, home to Mystic Elder Khive's devotion site.
Gulf of Drehmal The northern portion of the Central Plains, just north of Capital Valley. Borders the actual Gulf of Drehmal, with sandy beaches and granite cliffs. N/A Drahbes - A ruined city which was one of the greatest powers in early Av2.
Fortahn - A ruined Avsohmic city on the gulf itself.
Palisades Heath A grassy series of fjords and stark white cliffs to the southwest of Capital Valley. N/A Drehua Temple - An ancient monastery dedicated to Drehmal, and their devotion site.

Western Regions

Region Name Description Major Towns Major Points of Interest
Anyr'Nogur A vast desert in the far central west of the continent, dominated by towering mesas and plateaus. N/A Sal'Anyr - A ruined mesa-top city, once extremely important to the Empire of Avsohm's western operations.
Casai A red sand desert with fertile floodplains and magical ice spikes, located on a peninsula at the continent's northwestern corner. Athrah Perishing Well - The devotion site for Voynahla, Aspect of Death.
Crimson Gorge (No Terminus Tower) A small, labyrinthine series of mountains and canyons blocking access between the Hellcrags and the Carmine, made of imposing black and red spires. N/A N/A
Ebony Veldt A vast, somewhat inhospitable savanna biome in western Drehmal dominated by towering acacia trees and tall grasses. N/A Caer Adacia - A colossal underground city-fortress, passed between several historical powers.
Elvett - A smaller settlement in the far west, near the Foundry.
The Foundry - An Avsohmic military testing facility which serves as a massive dungeon/combat challenge for players.
Maehrn'Vhos - A towering wall at the northern edge of the Veldt, built to repel invaders from Merijool and Casai.
Hellcrags A hellish peninsula with Nether mobs in the far southwest of the continent, home to a mixture of ashen beaches and fiery wastes. N/A Burnt Palace - The palace of the chaos deity Maelihs, and one of the largest dungeons in Drehmal.
Lorahn'Kahl A coastal jungle/beach region with massive blue rock formations in southern Drehmal, wrapping around the western mountain range. Mohta Moonlight Sanctum - A cave dungeon once used by a group of necromancers as an engine for their ambitious projects, home to a mythical weapon.
Sal'Lorahn - A ruined clifftop city, once home to the region's Tri-Moon Theocracy.
Merijool A scenic, permanent autumnal forest in the northwest of the continent. Okeke Glade of the Giant - A jungle bowl enclosed by mountains in the southeast, home to the Primal Sapling.
ICS Arbiter - A massive airship off the northeastern coast.
Shrine of Eternal Flame - A ziggurat in the northwest, the devotion site of Lai.
Mt. Ebonfire A massive volcano and its surrounding burnt, black terrain in the far west. Ebonrun N/A
Nimahj Swamp A small swamp and marshland in the west. N/A Exodus Citadel - A prismarine pyramid once home to Blue Exodus, a military organization instrumental to Avsohm's power. Tied to the 50% story event.
North Tharxax The northern half of the Tharxax Plains, a relatively modest grassland with rolling brown terracotta hills. Fort Nimahj N/A
South Tharxax The southern half of the Tharxax Plains, a relatively modest grassland with rolling brown terracotta hills. Slightly more varied terrain, including more rivers and craters. Tharxax City Loraga Keep - A large castle situated in central Tharxax.
The Carmine A vast red/orange desert situated in the southwest, littered with lava lakes and the skeletal remains of large creatures. Rhaveloth Birthing Grounds - A sub-region made up of meat and bones.

Eastern Regions

Region Name Description Major Towns Major Points of Interest
Akhlo'Rohma A large grassland defined by its vibrant terracotta hills and giant flowers. Dusps Ancehl Castle - A massive castle complex in the northwest.
Marahza - A village north of Dusps, filled with various greenhouses and home to Life Aspect Vayniklah's devotion site.
Rehntite Cave - A hidden cavern in the far northwest, once used by Avsohm as a source of rehntite, the strongest material in the known realm.
Black Jungle A very large jungle region in the far southeast of the continent, with a variety of terrain ranging from white mountain ranges to prismarine spires and lava lakes. Firteid Kiln of Virtuo - A very large temple complex on an island west of Firteid, dedicated to worship of Virtuo and home to her devotion site.
Teiruun Monastery - A large mountaintop monastery dedicated to Virtuo, whose monks have turned to other pursuits since her departure.
Faehrcyle A vast frozen wasteland in the north, almost entirely covered by snow since a magical blizzard enveloped it over 1000 years ago. N/A Grave of Frost - A guarded structure in the south, burial place of Homli Tahsgan and his legendary weapon.
Schlonko - A small town on Faehrcyle's western coast, the only area not permanently covered in snow. Home to the devotion site for Loe, Aspect of Cold.
Frozen Bite A cold tundra in the far northeast with extremely varied terrain, including a massive bowl and several basalt buttes towering over the ground. N/A N/A
Grand Pike Canyon A small region north of Spearhead Forest, consisting of one massive forested canyon with red and brown walls. N/A Shatterhorn Gulch - A large prison tower complex in the east, home to a legendary item.
Wokonori - An abandoned, ancient cliff dwelling home to the devotion site for the Aspect of Land, Taihgel.
Highfall Tundra A cold tundra in the northeast. Highfall N/A
North Heartwood Also known simply as "The Heartwood". A very dense dark forest in the southeast. Gozak Castle Scarstone - A ruined black castle in the northeastern mountain range, home to a pillager group and an ancient, legendary weapon.
Purity Peaks A small central-east region filled with white mountains. N/A Hevhlak - A small village, one of two places inhabited by Tehrmari on Drehmal.
Sal'Mevir - A very large purple and quartz research facility constructed by Avsohm, and the site of the 25% story completion event.
South Heartwood Also known as "Mael's Desolation". Formerly similar to the North Heartwood, it was devastated by a massive explosion, permanently scarring its land and turning it into a combination of craters and scorched desert. N/A Port Solitude - A pirate town on the southern coast, home to both Drehmari and Mihkmari. Also houses the devotion site for Sea Aspect Dahr.
Tahva - A small temporary settlement off the southwestern coast set up by nomadic pirates.
Spearhead Forest A very large coniferous forest enclosed by the continent's eastern mountain range. Mossfield Castle Hovadchear - The mysterious crater of a large castle in the southwest, which was once the headquarters of Insohm.
Verdant Labyrinth (No Terminus Tower) A labyrinthine mountain pass in the southeast, connecting the Heartwood to the Black Jungle and Spearhead Forest. N/A N/A
Veruhkt Plateau A grassy plateau in the northeast between Akhlo'Rohma and Highfall Tundra, home to a scenic waterfall. N/A Altar of Insight - A hidden cavern beneath a ziggurat, next to the region's geothermal basin.

Outer Regions

Region Name Description Major Towns Major Points of Interest
Island of Dawn The eastern of two islands in the far northwest, covered in vibrant purple grass, crystals, mushrooms, and trees. N/A Star-Rise Bastion - A fortification atop a hill, home of Rihelma's devotion site.
Xor'Huul - A subterranean ruined city built into the central mountain of the island.
Island of Dusk The western of two islands in the far northwest, covered in vibrant purple grass, trees, and crystals. N/A N/A
Sahd A picturesque island to the far southeast, populated by pink cherry trees. New Sahd Emperor's Estate - A palace complex in the southeast.
Morah - A smaller town in the mountains northwest of New Sahd.
Mt. Yavhlix A desolate, frozen extension of Faehrcyle in the far north, centered around the largest mountain in the realm. N/A Primary Energy Collection Facility - An end-game dungeon, located within the heart of the mountain.

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